Slicer For Fusion 360 Mac Download [NEW]
LINK ---> https://bltlly.com/2t7UbE
I've never used the manufacturing features in Fusion, but I'm not sure my workflow is exactly clear. Attached are some screen shots from the slicer stand alone version that still works. What I'm meaning to do is make a set of wearable claws out of EVA foam for a musical. The original "claw model.png" was created by editing a free file of a crab in Fusion to isolate just the claw, and brought into slicer, I then slice it on setting to replicate the sheets of 6mm thick EVA I use to generate the "sliced.png" model and the "patterns.png" to cut out the pieces to glue together. I've used this procedure several times with great success. If anything in the manufacturing environment can convert a model into sliced layers the way the slicer program can, I'd love to see a video tutorial on how to do it.
Thank you for putting together the video. I've never used "arrange" before. Unfortunately the work flow to get to that point is the issue. Most of the models I'm using aren't solid bodies. Instead I'm utilizing .stl or .obj files from sites like thingiverse or turbosquid. Those models come in as surfaces, which unfortunately can't be printed on a drawing to make the patterns I need. I can convert them to a solid, but then there's an issue where fusions limitation on how detailed the surface can be for conversion, I run into issues. Most of the time even if I slice the model into the layers I need (ranging between 4mm and 12mm thick due to foam thickness) to simplify them before converting them, the resulting geometry if very prismatic because to the way the surfaces are created. Which makes the patterns on the drawing very sloppy and inaccurate. Where as the independent slicer for fusion program works directly from the .stl or .obj and results in perfectly created patterns from the geometry. That's why I haven't really found a suitable replacement for the "slicer for fusion" program. The other program that people use alot for this type of work flow is pepakura, which basically takes a 3d model and converts it to a flat pattern kind of like what the sheet metal function does for a sheet metal piece. Which is fine for something like cosplay foam armor and so forth but again doesn't really work for me most of the time. I'd almost need to use something like a 3D printer or laser cutter slicer to generate the layers, but then there's no way of printing those to paper. And buying either type of machine to either cut them with a laser or pint thin pieces for a template isn't close to being in my budget at this time. That's why I'd LOVE to see the fusion slicer get supported again.
Wow that's a cool way of modeling the terrain! I think that's another cool thing about the slicer for fusion app, I've seen several people come up with applications and ways of using it that I'm pretty sure Autodesk never thought of or imagined it being used for. They kind of missed the boat and underestimated people's ingenuity on this one.
I've used Meshmixer for other types of projects, but again for this type of project it really doesn't do what I need. There's is no real control over the thickness of the slices (can't type in a specific offset distance). With the fusion slicer, I can set the exact thickness of the slices to match the exact thickness of the foam I'm using for the project. It can range anywhere from 2mm to 10mm, depending on the project and have more perfect resolution at those exact offset distances. Although I haven't tried it I suppose I cold try a multi-step process of slicing the files in Fusion, then take each slice into Meshmixer and see if I can make it a solid at a better resolution. But why should I do that when the fusion slicer does it all in one shot? The fusion slicer is the best thing I've found that gives me exactly what I need, in the most productive way.
I've used slicer in my Fabrication Design courses to create plans for laser and CNC and this is gutting me that I can no longer use this plug in. Autodesk needs to create something that is exactly like slicer. In this bunny slicing it's not providing notches and verticals. It was an essential tool. Are there any comparable programs that everyone is using in its place for laser/CNC. I see plenty of resources for 3D printing but not the panel construction feature that slicer provides.
Fusion includes a powerful API that a skilled (python or C++) developer can use to create almost any addin you can imagine. Check the other apps on the Fusion App store that Sualp mentioned. Perhaps someone will recognize the opportunity and create something that fills the gap left by slicer.
Slicer for Fusion 360 1.0.0 that could have been downloaded from our website for free. Our built-in antivirus checked this download and rated it as virus free. The Slicer for Fusion 360 installer is commonly called SlicerforFusion360.exe. The most popular version of the tool is 1.0. The software is included in Photo & Graphics Tools. This free software is a product of Autodesk. You can run this free PC program on Windows 7/8/10/11 32-bit.
We currently parse, and up to some level interpret, G-code from PrusaSlicer, Slic3r, Slic3r PE, CURA, ideaMaker, Simplify3D, Craftware and KISSSlicer. PrusaSlicer G-code Viewer is part of the PrusaSlicer installer package. Simply download the latest PrusaSlicer and the standalone G-code Viewer will install together with it automatically.
Hey there everyone! I have an interesting issue that I am trying to pinpoint the root cause. I use F360 to mock up all of my ideas, then I will take the bodies and export them to my MK3s+ [F360-file-3d print (3mf)] and view the result in prusa slicer. When the files are viewed as a 3mf each items is exploded why outside of the margins they were in under f360. Also of note and a troubleshooting step, when I export and save my f360 file as an stl, everything looks great in prusa slicer yet I need the multiple bodies. Has anyone had a similar issue?
I currently only have access to an old, 32 bit OS and need to slice a couple things. While there are a lot of slicers around, most popular ones, for example Ultimaker Cura 4, need to run on a 64 bit operation system.
Slic3r 1.3.0 is open source, available as 32 and 64-bit versions, and was released in November 2018, making it somewhat up to date. You need to customize a lot of settings in it, but it is after all quite a powerful slicer - for which you have to write your own Start Code, define your filament settings and machine.
Creating a brand new 3D model from scratch can be a little daunting if you have no prior experience. However, at some point, you will probably run out of pre-made 3D models to download and print or not find exactly what you need. Time to give 3D modeling a go.
Cura is probably the most popular 3D printing software out of them all, and Mac users can use this slicer software with no problems. I use it on a regular basis and love its functionality and ease of use.
Autodesk Fusion 360 is a powerful design CAD and CAM software that is free to use for hobbyists and startups with less than $100k revenue per year. This software can be downloaded from our website or directly from Autodesk. You can design your own custom 2D & 3D parts right in Fusion, or you can simply import your own part files from your favorite CAD program. The software is easy-to-use for beginners new to drafting, and Autodesk has published an ever-growing library of tutorial videos to follow along and learn. 2b1af7f3a8