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None0.8.0Black Diamond Engine - Open Source OS X CXZ Gaming Engine. It is a very complete engine for rendering 3D models in a 3D game. DownloadBlack Diamond Engine, a powerfull game engine for Mac OS X. Download black diamond engine, for free
In this tutorial you will learn how to build your first game for Mac OS X. You will use a very powerful game engine called black diamond engine. This engine is a port of the ultra fast open source engine by Iceflame, for the Amiga.
In this tutorial you will learn how to build your first game for Mac OS X. You will use a very powerful game engine called black diamond engine. This engine is a port of the ultra fast open source engine by Iceflame, for the Amiga.
Here is what you will learn from this tutorial:
Adding a scene and a player to the 3D world.
Creating 3D meshes for the scene.
Adding a camera to the 3D world, including a look-at operator.
Creating a basic camera-projection.
Rendering the scene with shadows.
Shooting bullets with a ray-tracer.
Creating a skybox and adding it to the scene.
Setting up the lighting using world, ambient and directional lights.
Creating a particle system and adding fireballs.
Adding some bullets to the scene.
So lets dive right in, and get started.
1. Preparing to work with the game engine
Before we start to implement the engine in your game, we need to do some preparations. If you are building a game for Mac OS X, you may want to follow this guide.
1.1. Install the Black Diamond Engine.
You can get the latest version of black diamond engine from the official page. In this tutorial I have not provided the source code, so you can simply download the latest binary file and extract it.
Open the XCode project and follow the steps to build the application.
1.2. Import the engine
The first thing we need to do is to import the black diamond engine. Add this code to the top of your file:
import blackDiamond
1.3. Include headers
We are going to use a few headers for the implementation of our scene. Add these lines to the top of your file:
In this way, we are including the headers for our own objc-object class, the objc runtime library, the math library and the stdio library.
This makes sure that our engine is able to use these libraries. In a future tutorial 0b46394aab
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